General Information
Name: Aqua
Age: Unknown, but presumably in her twenties.
Race: Human
Alignment: Lawful Neutral
(Alignment doesn't have to stay the same, can change if you want to change it as time goes on)
Command DeckAbilities:
1. [AB] Cartwheel: Flavored Dodge Roll. Spend a stamina point to dodge for 100%, increasing Willpower by 3% for the duration.
2. [AB] Spellweaver's High Jump: Flavored High Jump. Aqua's jumping abilities are augmented by her gift for magic.
3. [AB] Wayfarer: Aqua is a beacon of light for those lost within the darkness. Until the battle for the realm of light is won and she is able to see her friends again, she will never stop protecting those who require her guidance. (This ability has a special effect on those who are trapped in the Realm of Darkness. But what could it be?)
Spells:
1. [SP 1] Spellweaver's Fire: Visually similar to Firaga. (35% Fire Damage)
2. [SP 1] Spellweaver's Blizzzard: Visually similar to Blizzaga. (35% Ice Damage)
3. [SP 1] Spellweaver's Thunder: Visually similar to Thundaga. (35% Thunder Damage)
Skills:
1. [SK 1] Aerial Spiral: Aqua spirals into the air to smack an airborne opponent. (35% Physical Damage)
2. [SK 1] Slide Dash: Aqua instantly closes in on a target with intent to impale them. (35% Physical Damage)
3. [SK 1] Barrier Surge:: Aqua charges her opponent while shielded by magic. (35% Physical Damage)
Signature Melee:
1. [ML Untrained] Spellweaver's Finish: Aqua ends her combo by pointing her keyblade skyward and doing a twirl, attacking with magic.
Backstory: Aqua is the only one of Eraqus' pupils to become a keyblade master. Her orders were to keep the Unversed situation under control and keep an eye on her dear friend Terra. Though due to unfortunate events, she lost her her keyblade and her keyblade armor and cast herself into the realm of darkness to save her friends. The Realm of Darkness was unkind to everyone, even someone as strong in the light as a keyblade master. Discouraging whispers taunted her from the shadows, malicious beings that imitated her own voice. Their only goal being to put the key wielder down so that her heart may be consumed by darkness.
Aqua's heart was strong, despite any fight she had been through in her brief time in the Realm of Darkness. She focused on the ultimate goal of saving her two friends. As long as she had Terra and Ven to save and the fight for the Realm of Light still went on, no amount of darkness could make her heart waver.