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 Shop Rework!

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Turuski Drapurr
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Munny : 800
Posts : 24
Join date : 2016-05-14

Character Info
Potential: 850
Willpower: 850
Race: Toon

PostSubject: Shop Rework!   Sat May 14, 2016 11:14 am

The shop is always having new stuff added. Please keep that in mind!

Healing Items:

Health

50 Munny Regular Potion: This liquid concoction heals minor injuries such as sprains, cuts, bruises and so on! Tastes sorta off, though. (5 uses per thread thirty percent heal)

150 Munny Hi-Potion: This one is a fair bit harder to come by. As the materials used to create this type of potion are more rare. In exchange though, this remedy can heal broken bones and severe injuries! (Fifty percent heal. Three uses per thread)

(RARE!) 1000 Munny X-Potion: These potions are impossible to find, almost. They can bring one back from near death near instantly and restore lost limbs. (This is a full heal. May only be used once per thread.)

(Important Note: If you use one Regular Potion, you may then only use two Hi-Potions. Using a Hi-Potion only lets you use 3 regular potions. Using an X-Potion completely takes up your healing item uses. For example!:

Ruffletuft takes a direct attack head on losing thirty percent of her health. She uses one Regular Potion to bring it back.

Hi Potion uses remaining: 2

Now for Hi Potions.
Ruffletuft uses one Hi Potion to restore her health by half.

Regular Potion uses remaining: 3

And finally, X-Potion.
Ruffletuft saves herself from a near death state and restores her health completely.
Healing Item uses remaining: 0

This same sort of deal will apply to other items of the same nature as Healing Items. Energy Restoring Items, Status Enhancing Items, etc. For questions ask a mod or admin.)

Energy Restoring Items:

Mana

150 Munny Ether: A bitter herb one may chew on to sharpen the mind. (Restores mana by thirty percent. 5 uses per thread.)

500 Munny Turbo Ether: Tasting a bit less bitter, however not by much, this Ether grown under special conditions sharpens the mind even further. (Restores mana by fifty percent. 3 uses per thread.)

(RARE!) 1150 Munny Dry Ether: This plant tastes sort of minty! It sharpens the mind, clears ones thoughts, and gives them minty fresh breath too! (COMPLETELY Restores Mana! May only be used once per thread.)

Stamina

150 Munny Noonflower: Consuming this flower enhances one's vitality. Restoring one's energy, putting them right back into the fight! (Restores stamina by thirty percent! 5 uses per thread)

500 Munny Green Blossom: Unlike Noonflower, this plant could be considered actual food. More vegetable than anything, really. Sure it's very leafy.. but in that sense, it's like spinach! Very good for ya! (Restores stamina by half! 3 uses per thread)

(RARE!) 1150 Munny Cloudwine: This potion completely restores one's endurance. If you're still tired out after using this, you're most likely dying. Should probably see a doctor in that case, huh? (Completely restores stamina! 1 use per thread)

Training Items:

1000 Munny Bronze Bangle: Any self-respecting novice warrior wears this starters bracelet. (Equipping this item increases your Potential gains by 25% at the cost of reducing your base Potential being lowered by 30% while it's equipped.)

2500 Munny Iron Bangle: If you have this, you likely proved yourself to be more than just a simple novice! Congratulations! (Equipping this item increases your Potential gains by 35% at the cost of reducing your base Potential gains by 40% while it's equipped.)

3500 Munny Titan Bangle: The heaviest of all bracers! If you can wear this and remain unaffected by the sheer weight, you must be really strong! (This item increases your Potential gains by a whopping 50%! However, your base Potential is reduced by 60% while it's equipped.)

Merchant's Items:

1500 Munny Precious Watch: A gorgeous watch. Perhaps given to you by a lover? This item increases Munny gains by 25% at the cost of reducing your base Potential by 30% while it's equipped.

3000 Munny Crystal Watch: Made from a far more valuable material than the last. Someone must really like ya to give you this piece of jewelry. (This item increases Munny gains by 35% at the cost of reducing base Potential gains by 40% while it's equipped.)

4000 Munny Chocobracelet: You gotta be real special to own this one! Won it as a prize, right? Good on ya! (This item increases Munny gains by a whopping 50% but at a cost reduces your base Potential gains by 60% while it's equipped.)

(RARE!) 10000 Munny Draw Ring: An expertly crafted set of rings made from a material that resembles gold, but isn't. The material is far more magical in nature, but it's origins are unknown. (Increases Munny and Potential gains by 20% without any drawbacks! Requires that you own a Titan Bangle or a Chocobracelet before purchasing.)

( Take note. If you aren't trained for it or without proper equipment, you may only wear up to four pieces of equipment at a time. Titan Bangle would not stack with Iron Bangle, Chocobracelet would not stack with Crystal Watch, etc. )

Status Enhancing Items:

3000 Munny Fire Armlet: An armlet forged in the hottest of flames, this enchanted piece of equipment lets you resist insane levels of heat! (Grants a 20% resistance to fire based damage.)

3000 Munny Frost Armlet: The origins of this armlet are unknown. However, it is extremely cool to the touch. So cold that even touching it can cause bare fingers to stick to it. Oddly enough, it's safe to wear! (Grants a 20% reisstance to ice based damage)

3000 Munny Bolt Armlet: This armlet is made of highly conductive metal. If you get hit by lightning you won't have to worry about a thing! This piece of equipment will take some of the blow for ya.. Should probably still go see a doctor, though. (Grants a 20% resistance to electricity based damage)

(RARE!) 10000 Munny Dragon Armlet: Said to be made from the scales of an immortal dragon, this item is more than just a piece of equipment. It's a trophy. (Grants a 10% resistance to fire, ice, and lightning based attacks. Requires you to own all three armlets before purchasing.)

(RARE!) 25000 Munny Four Slots: This magical item grants it's wearer near super human strength! (Allows someone to carry four more pieces of equipment)

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Last edited by Turuski Drapurr on Mon Apr 03, 2017 8:48 pm; edited 3 times in total
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Turuski Drapurr
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Munny : 800
Posts : 24
Join date : 2016-05-14

Character Info
Potential: 850
Willpower: 850
Race: Toon

PostSubject: Re: Shop Rework!   Sat May 14, 2016 1:47 pm

Upgrades:

600 Munny Blaze Shard: 3%+ To either offensive fire based moves or defense against fire. Alternatively you may request one in a solo. You will have a 6% chance to earn one (roll a die to determine), but this 6% is subtracted from your gains.

1,200 Munny Blaze Gem: 6%+ To either offensive fire based moves or defense against fire. Alternatively, you may request one in a solo. You will have a 10% chance to earn one (roll a die to determine) but this 10% is subtracted from your gains.

(RARE!) Munny 1,800 Blaze Stone: 10% To either offensive fire based moves or defense against fire. To obtain this, you must ask a mod to set up a challenge thread to fight against a Chimaera that will drop the Blaze Stone. The fight will not be easy, and you will not obtain the Blaze Stone if you lose. Luckily for you, losing will not count as a death unless one shot rules apply. If you win, you are guaranteed to gain the stone.

600 Munny Ice Shard: 3%+ To either offensive ice based moves or defense against ice. Alternatively you may request one in a solo. You will have a 6% chance to earn one (roll a die to determine), but this 6% is subtracted from your gains.

1,200 Munny Ice Gem: 6%+ To either offensive ice based moves or defense against fire. Alternatively, you may request one in a solo. You will have a 10% chance to earn one (roll a die to determine) but this 10% is subtracted from your gains.

(RARE!) Munny 1,800 Ice Stone: 10% To either offensive ice based moves or defense against ice. To obtain this, you must ask a mod to set up a challenge thread to fight against a Grand Ghost that will drop the Ice Stone. The fight will not be easy, and you will not obtain the Ice Stone if you lose. Luckily for you, losing will not count as a death unless one shot rules apply. If you win, you are guaranteed to gain the stone.

600 Munny Thunder Shard: 3%+ To either offensive thunder moves or to defense against electricity. Alternatively you may request one in a solo. You will have a 6% chance to earn one (roll a die to determine), but this 6% is subtracted from your gains.

1,200 Munny Thunder Gem: 6%+ To either offensive thunder based moves or defense against electricity. Alternatively, you may request one in a solo. You will have a 10% chance to earn one (roll a die to determine) but this 10% is subtracted from your gains.

(RARE!) 1,800 Munny Thunder Stone: 10% To either offensive thunder based moves or defense against electricity. To obtain this, you must ask a mod to set up a challenge thread to fight against a Black Ballade. The fight will not be easy, and you will not obtain the Thunder Stone if you lose. Luckily for you, losing will not count as a death unless oen shot rules apply. If you win, you are guaranteed to gain the stone.

Rarer Upgrades!:

1,200 Munny Bright Shard: 6%+ To either offensive light based attacks or defense against light attacks. Alternatively, you may ask to farm for this in a solo. You will have a 9% chance to obtain it but suffer a 12% gain debuff for the solo.

2,000 Munny Bright Gem: 12%+ To either offensive light based attacks or defense against light. Alternatively, you may ask to farm for this in a solo. You will have 6% chance to obtain it but suffer a 15% gain debuff for the solo.

(EPIC!) 6,000 Munny Bright Stone: 20%+ To either offensive light based attacks or defense against light. To obtain this you must ask a a mod for a challenge thread against a Defender. Losing means death, winning is guaranteed to get you the Bright Stone.

Dead Materials: These were once regular materials. Bright Gems, Thunder Shards, etc. But their light has been sucked out and thus they have been left a shadowy husk of their formerselves. Some shady individuals are able to make upgrades out of these dark materials.

1,200 Munny Dead Shard: 6%+ To either offensive dark based attacks or defense against dark attacks. Alternatively, you may ask to farm for this i na solo. You will have a 9% chance to obtain it but suffer a 12% gain debuff for the solo.

2,000 Munny Dead Gem: 12%+ To either offensive dark based attacks or defense against darkn attacks. Alternatively, you may ask to farm for this in a solo. You will have a 6% chance to obtain it but suffer a 15% gain debuff for the solo.

(EPIC!): 6,000 Munny Dead Stone: 20%+ To either offensive dark based attacks or defense against dark attacks. To obtain this you must ask a mod for a challenge thread against a Darkside. The fight will not be easy. Losing means death, winning means you get the Dead Stone guaranteed.

Mechanical Part Crafting:

Moogles and Heartless are able to craft mechanical parts for themselves to enhance their abilities and attributes. One of these two races may only make a purchase for these parts if an impending transformation calls for it. They can purchase it before or after they hit the requirement, and consistently gain its full effects. I would recommend a Heartless due for their only mechanical transformation choose wisely.

6,000 Munny Offensive Enhancers : Flavor as you will. The purchase of this mechanical part grants an extra signature melee or skills slot.

6,000 Munny Mind Enhancer: Flavor as you will. The purchase of this mechanical part grants an extra spell or support ability.

Now before ya jump up and say this gives an advantage to moogles and heartless, let me lay down a new idea.

Armorsmithing:

Once upon a time, wearing armor was something more common. This trend is being resurrected as more and more battles are taking place across worlds.



6,000 Munny Light Armor: Flavor as you will. Purchasing this armor set allows for a human, toon, keyblade wielder or nobody to have one more signature melee or skill. If you are a moogle or heartless and you became a keyblade wielder after buying your mechanical part, you cannot purchase armor.

6,000 Munny Heavy Armor: Flavor as you will. Purchasing this armor set allows for a human, toon, keyblade wielder, or nobody to have one more spell or support ability. If you are a moogle or haertless and you ebcome a keyblade wielder after buying your mechanical part, you cannot purchase armor.

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Turuski Drapurr
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Munny : 800
Posts : 24
Join date : 2016-05-14

Character Info
Potential: 850
Willpower: 850
Race: Toon

PostSubject: Re: Shop Rework!   Sat May 14, 2016 3:27 pm

HOMES:

You want a place to live yes? A place to call your own? No problem~

Small House: 5000 Munny

Normal House: 15,000 Munny

Mansion: 25,000 Munny

(Each of these can be flavored to any description you'd like, for instance, the mansion could be a fancy penthouse suit or the small house, or a treehouse.)


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Last edited by Turuski Drapurr on Mon Apr 03, 2017 8:48 pm; edited 1 time in total
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Turuski Drapurr
Admin
Admin
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Munny : 800
Posts : 24
Join date : 2016-05-14

Character Info
Potential: 850
Willpower: 850
Race: Toon

PostSubject: Re: Shop Rework!   Wed May 18, 2016 7:33 am

Synthesis!

Level One Synthesis:

(RARE!) Elixir: 2 Blaze Shard, 2 Frost Shard, 2 Thunder Shard, 4 Mythril Shard and 1.1k Munny (Completely restores health, mana, and stamina. One use only.)

Energy Bangle: 2 Power Shard, 1 Frost Shard and 50 Munny. (Increases base Willpower by 3%)

Power Chain: 2 Spirit Shard, 2 Power Shard and 50 Munny. (Increases base Potential by 2%)

Guard Earring: 2 Spirit Shard, 1 Thunder Shard (Increases defense against flat normal damage by 3%)

Dark Ring: 2 Lucid Shard, 1 Dead Shard, 2 Mythil Shard and 50 Munny (Increases defense against dark damage by 3%)

It is not decided on how one can level up into the next level of Synthesis yet. I'd say you need to possess at least one or two pieces of equipment from the first level.

Level Two Synthesis:

Guard Earring+: 3 Bright Shard, 1 Frost Shard, 3 Mythril Shard and 100 Munny (Increases defense against flat normal damage by 6%)

Angel Bangle: 3 Spirit Shard, 3 Power Shard, 3 Bright Gem (Increases base Willpower b6 6% and base defense against flat normal damage by 2%)

Magic Armlet: 3 Blaze Shard, 3 Frost Shard, 3 Thunder Shard and 100 Munny (Increases offensive and defensive spell power by 7%)

Golem Chain: 3 Power Shard, 1 Power Gem, 1 Lucid Gem and 100 Munny (Increases Potential by 5%)

(Uncommon!)
Master Earring: 3 Lucid Shard, 2 Lucid Gem, 2 Spirit Gem and 200 Munny (Increases Offensive and Defensive spell power by 4% and flat defense by 2%)

Level Three Synthesis:

Gaia Bangle: 5 Power Shard, 3 Power Gem, 1 Bright Shard and 200 Munny (Increases flat defense against normal damage by 3% and base Willpower by 9%)

Rune Armlet: 3 Blaze Gem, 3 Frost Gem, 3 Fire Gem and 200 Munny ( 3% Flat Defense Bonus. Once a thread, this item can be used in a free action to restore one mana.)

(RARE!) Heart Guard: 3 Lucid Gem, 1 Lucid Crystal, 1 Bright Crystal and 400 Munny ( Grants a 9% bonus to darkness defense and 3%+ bonus willpower as well as 3% bonus base defense )

(RARE!) Three Stars: 5 Power Gem, 3 Mystery Gem, 1 Shiny Crystal and 400 Munny ( 6% Bonus to Fire, Lightning, and Ice defense and 3% bonus willpower )

Level Four Synthesis:

Titan Chain: 5 Power Shard, 5 Power Gem, 1 Power Stone and 400 Munny (Increases Potential by 4% and willpower by 4%)

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